Creating Music for Video Games
Basic music knowledge is important when creating music for video games. Ear training and a good foundation in music theory, with an understanding of basic harmony and melody, will help when creating music for video games. With basic music knowledge the sound designer can create high-quality music that fits the tone of a game.
Why Use Music in Video Games?
Most importantly, music in video games helps create a mood. Many video games are story based and the music can help tell the story. Music can create a sense of time or place within a video game. Is it medieval times or set in the future? Music can help the video gamer get into the mindset of the time and place that the video game is set in. Music in video games can also set the tone for a character whether hero or villain. Music is a great way to preempt what is about to happen. If you are about to die, your heartbeat can get faster or hear music that tells you someone is coming for you. For this reason, music can affect how the player emotionally reacts in a gaming scenario. Good use of music in video games can make the experience.
Stages of Video Game Production of Sound Design and Score
The stage of sound design in video game production include spotting a game, playing the game, composing the video game music, researching and integrating the music into the video game. When spotting a game, the sound designer goes through the game specs and identifies places within the game to add music and sounds. While playing the game, the sound designer will make sure there are no conflicts with sound effects and that timing is perfect. Then a soundtrack needs to be composed. The sound designer can research new sounds and play other video games to get ideas for their video game score. The final stage is to integrate the sound into the video game play. Following a set of stages in video game sound design will make sure the music properly matches the game play.
Music in Blocks
According to a video entitled Video Game Composers – The Five Critical Skills, there are 5 small blocks in a video game that help the video gamer traverse the game play.
Introduction – helps set the mood and gets the video gamer in the mindset of what is about to happen.
Loop – a short, repeatable track that can be played over and over until the scene ends.
Transition – music that helps the video gamer transition between scenes
Stinger – a sound that represents some important event in the video game.
Tag – a sound that closes the level or section of the video game.